For creators building games, metaverses, and virtual productions, the classic trade-off never went away: spend time, burn budget, or accept lower quality. Thirdrez exists to break that impossible triangle by uniting intelligent motion synthesis with surgical human refinement.
Democratising believable movement
The Kinetiq Engine understands intent, not just pose. Trained on extensive corpora and continually refined by artists, it generates nuanced performances in a fraction of traditional timelines. Before any clip reaches the marketplace, it passes the validations documented in Kinetiq Engine v2.1.3 and the stability tests in Root Motion and Foot Locking.
What this means for creators
- Rapid prototyping: iterate narrative or gameplay without waiting for mocap schedules.
- Immersion-grade quality: clean loops, controlled root motion, and stabilised foot locking.
- Creative focus: directors and animators invest energy in the scene, not F-curve triage.
Engineered for modern pipelines
Every delivery ships with BVH, FBX, and ANIM, plus metadata compatible with UE5, Unity, Roblox, and Second Life. Operations teams orchestrate ingestion via the TRZ Kinetiq API and maintain governance with the Motion Ops Playbook. Comparisons like Generative Motion AI vs. Mocap help you communicate the impact to stakeholders.
Join the ecosystem
- Explore curated packs on the Thirdrez marketplace.
- Understand licensing and SLAs on the pricing page.
- Track every release in the Thirdrez changelog.
- Need compliant adult content? The Freedom Tier includes Consensual Art (+18).
Thirdrez is more than an asset repository. It is the co-pilot that lets you build the worlds you imagine with the quality your community expects.