Kinetiq Engine Changelog
Every update, every model, every improvement. Track the evolution of our AI motion pipeline.
v1.0.0
Kinetiq Engine — Public Launch
The browser-based 3D animation studio is now public. Universal retargeting across 10+ platforms (UE5, Unity, Second Life Bento, VRM, Ready Player Me, Roblox, Mixamo, Daz, CC4, Rokoko, Move AI), professional polish tools (foot lock, jiggle bones, IK, motion curves), and one-click MotionPrint cryptographic provenance — all 100% client-side, no uploads, free tier available. Featured today on Product Hunt.
- Real-time 3D viewport at 60 FPS — no install, no signup
- 6 Studio lighting presets (Default, Studio Pro, Anime Soft, Outdoor Day, Render, White Box)
- Onion skinning + motion arcs — visualize timing and trajectory
- Timeline editor with drag-to-edit keyframes and bezier curve graph
- 10+ destinations live: UE5 Manny/Quinn, Unity Humanoid M/F, SL Bento M/F, Daz Genesis 8/9, Reallusion CC4, Rokoko, Roblox R15/R6, VRM (Girl/Guy/Robot), Ready Player Me (Feminine/Masculine), Move AI
- AI 5-phase fuzzy bone matching (exact, prefix-stripped, deep normalization, standard lookup, substring fallback)
- T-stance v2.1 enforcement — direction-based, armature-aware (no parasitic twist)
- 100% client-side — no file uploads, total privacy
- Foot Lock + Center of Mass — locks feet to ground with live balance feedback
- Jiggle Bones — soft-body physics for hair, capes, skirts, tails (one-click)
- Smooth motion curves — 7 easing presets to replace robotic AI motion
- Auto-Rig + IK chains — load curated avatars with 4 IK chains generated automatically
- Add Avatar library: 9 platforms pre-loaded with one-click load
- Custom .fbx avatar import (mesh + rig) with hardened skeleton validation
- Export to .glb (Three.js GLTFExporter), .bvh (Y-up Mocap-standard), Second Life .anim (binary native)
- Multi-platform format support: BVH, FBX, GLB/GLTF input
- MotionPrint™ integration — every export gets a cryptographic certificate (Ed25519 signed)
- 100% client-side processing — your files never leave your machine
- Free tier available with no signup required
- Pro tier unlocks advanced features — promo code KINETIQ-LAUNCH for Hunters
v2.0.0
Amanda 2.0 — AI Assistant Official Launch
Meet Amanda 2.0, ThirdRez's proprietary conversational AI. Four engines, DeepThink reasoning, file analysis, tier-based access, and zero-retention privacy — all at thirdrez.com/amanda.
- Amanda Core — balanced reasoning (default)
- Amanda Swift — ultra-fast responses
- Amanda Unbound — creative & uncensored mode
- Amanda Apex — maximum intelligence tier
- DeepThink™ toggle for step-by-step reasoning
- Real-time SSE streaming with live typing
- File & code analysis (drag-and-drop, 200K chars)
- 5 personas: Neutral, Friendly, Technical, Creative, Direct
- Conversation history with local persistence
- Markdown rendering with syntax highlighting
- Zero data retention — all conversations stored client-side only
- Tier-based access: Free, Starter, Builder Pro, Freedom
- Supabase cross-domain auth integration
- Full SEO with Schema.org structured data
v1.0.0
MotionPrint™ Addon — Official Release
The official Blender addon is now available. Sign your animations directly from the viewport with one click. 100% free and open source.
- One-click signing in Blender 3.0+
- Automatic keypair generation and management
- Offline-first architecture (privacy focus)
- Smart "Verify" panel for local file checking
- Instant signing (<50ms) for huge GLB files
- Non-destructive metadata injection
- Auto-updater included
v1.0.0
MotionPrint™ Protocol Launch
The MotionPrint™ standard is now live. A universal, cryptographic provenance layer for 3D motion data, powered by Ed25519 signatures.
- Public verified registry at thirdrez.com/motionprint
- Immutable "wmHash" for animation deduplication
- Signed JSON/PDF certificates for IP protection
- Web Verification Tool (Client-side)
- Register & Certify Dashboard
- Developer API (REST)
v0.0.5
MotionPrint™ Beta — Public Preview
Initial public beta of the watermark technology. Testing core signature schemes and registry scalability.
- Public verifier proof-of-concept
- Early access for partner studios
- Registry load testing (10k+ signatures)
v0.1.0
Kinetiq Engine — Internal Prototype Architecture
Internal R&D milestone — first proof-of-concept of the MDM + LoRA hybrid pipeline. No public UI yet, no GUI, infrastructure-only foundation that would later evolve into the public Kinetiq Engine v1.0 (May 2026).
- MDM + LoRA hybrid pipeline (proof-of-concept)
- Kinetiq Engine™ branding introduced
- Backbone for future public release
Want early access to beta features and version previews? Upgrade to Freedom Tier