Refine AI Animations Like a Pro
Fix foot sliding, add natural curves, visualize motion arcs. Polish animations from Motion Diffusion, Mixamo, or any AI tool. Export production-ready BVH/FBX.
Refined
Polish AI-Generated Animations
Common AI motion issues solved in seconds. From Motion Diffusion output to production-ready asset.
Fix Foot Sliding
Most UsedAI animations often have sliding feet. Lock them to ground with visual feedback.
Smooth Motion Curves
Replace robotic AI motion with natural bezier curves. 7 easing presets included.
Visualize Timing Issues
Onion skinning shows motion arcs. Spot jitter and unnatural movement instantly.
Quick Polish Tools
Root fix, align feet, straighten spine. Common AI artifacts fixed in seconds.
IK Fine-Tuning
Adjust limb positions with inverse kinematics. Fix hand placement, foot angles.
Export to Any Engine
BVH (Second Life), FBX (Unity/UE5), GLB (Roblox). Ready for production.
Drop a mesh. It rigs itself.
Drag in any humanoid .glb, .gltf or .fbx and Auto-Rig detects the joints itself, fits a clean skeleton, and binds skin weights with no bleed — then drops the avatar straight into the engine, ready to animate. You never place a bone. No upload. No GPU server. 100% in your browser.
It finds the skeleton itself
You never place a bone
Mixamo and AccuRIG make you click every joint — chin, wrists, knees, elbows. Auto-Rig detects them from the mesh, fits a clean canonical skeleton, and gets you to rigged without a single manual marker.
✓ Auto-detects joints from the geometry — no joint-placement wizard
✓ Clean canonical skeleton, IK-ready out of the box
✓ Gizmo-free “Depth Rail” markers if you ever want to nudge — surface-magnet, not floating handles
See every bone’s grip — tune it live
Weight painting without the paint
Auto-Rig binds skin weights with no bleed at the joints, then shows you exactly how each bone grips the mesh as a weight-color heat map. Drag any joint’s Reach slider and the skin re-solves live — no export, no round-trip.
✓ Live Influence Map — weight-color heat per bone
✓ Per-bone Reach sliders, re-solving in real time
✓ Clean weights at elbows, knees and shoulders — no joint bleed
Real fingers, measured from your mesh
Not a guessed hand
Optional fingers are measured from the actual geometry — a slice-march reads the real finger curves on your mesh, not a generic template. Add a thumb-roll dial and left/right symmetry and the hands come out posable.
✓ Finger curves measured from the mesh, not assumed
✓ Thumb-roll dial for a natural opposed thumb
✓ Left/right symmetry — rig one hand, get both
It lands ready to animate
Rigging is step one, not a dead end
Watch it move on your own mesh first — then hit Done and the avatar drops straight into the engine, fully riggable: hand and foot IK that move and rotate, a REC timeline, and a clear path to retarget, emote, polish and export anywhere.
✓ “Watch it move” preview on your own mesh before you commit
✓ Hand/foot IK (move + rotate) and a REC timeline on arrival
✓ Feeds straight into Retarget → Bento Alive → Polish → Export
Auto-Rig is an original Thirdrez technology — the auto-detect that rigs your mesh without a single hand-placed bone, running entirely in your browser. Your mesh never leaves your machine, and there's no GPU server in the loop.
Drop a GLB, GLTF or FBX. Nothing uploads. You never place a bone.
One animation, every platform
Drop any .fbx, .bvh, or .glb — Kinetiq auto-detects the source skeleton and bakes the motion onto the destination of your choice. 9+ destinations live end-to-end: UE5, Unity, Second Life Bento, Roblox, CC4, Rokoko, VRM, Ready Player Me. No Blender. No plugins. No uploads.
Drop Source
Drag any .fbx, .bvh, or .glb. The AI auto-detects 15+ source naming conventions instantly.
Pick Target
Choose any of the 9 live destinations. Three real-time 3D previews while you decide.
Apply & Export
Direction-based T-stance correction lands the pose perfectly. Export to .glb, .bvh, or .anim.
9 platforms, one click
No marketplace tab to hunt through. No FBX downloads to chase. Open File ▸ Add Avatar and pick a platform — the avatar lands in the editor with auto-rig and 4 IK chains ready to animate.
Second Life
Classic + Bento
Mixamo
Y_Bot Base
Unreal Engine 5
Manny & Quinn
Daz 3D
Genesis 8 & 9
Reallusion CC4
Camila Core
Roblox
R15 & R6 Rigs
VRM
Anime & Robot
Ready Player Me
Fem & Masc
Move AI
Mocap Ready
Auto-rig on load
Curated avatars get RigContext, 4 IK chains, and control-point proxies instantly. No setup required.
Alpha-sorted by default
Hair, skirts, and thin geometry render correctly under camera rotation with tuned depth-write.
Path-fixed orientation
Kinetiq auto-rotates known-bad paths so every avatar lands camera-forward automatically.
Professional Tools, Browser-Based
Everything you need to refine AI animations - no installation required
Onion Skinning
Press Ctrl+G
Visualize motion arcs with ghost frames. Cyan shows past poses, magenta shows future. Adjust count (1-5 frames) with right-click.
✓ Auto-disables during playback for 60 FPS
✓ LOD optimization (skips meshes >10k vertices)
✓ Perfect for detecting jitter and timing issues
Foot Locking
Visual feedback
Prevent foot sliding artifacts - the #1 issue with AI-generated animations. Lock feet to ground contact points with visual indicators.
🟢 Green circles: Can be locked (select + activate)
🔴 Red circles: Locked (no sliding!)
✓ Works with ankle, foot, toe bones
IK Rigging
Inverse Kinematics
Drag hands or feet - entire limbs follow automatically. Professional inverse kinematics with pole targets for natural bending.
✓ CCD solver - real-time at 60 FPS
✓ Multi-chain support (arms, legs, spine)
✓ Pole targets for knee/elbow control
Bezier Curves
Smooth easing
Replace robotic AI motion with natural curves. 7 presets: Linear, Ease In/Out, Bounce, Elastic, and more.
✓ Current frame display in modal header
✓ Professional easing presets
✓ Smooth keyframe transitions
Bento Alive™ — faces, finally alive
For decades, most Second Life faces stayed frozen — expressions locked behind pre-made HUD packs. Bento Alive™ is the Face Expressions Studio inside Kinetiq Engine: pose a face on a live 3D head, build animated expression sequences, and export a standard Bento .anim that plays on any modern mesh head. No Blender. No plugins. No 3D experience.
Live 3D preview
See it before you upload it
A reference mesh head with working eyes, teeth and tongue reacts in real time as you build. What you see in the studio is what plays in-world.
✓ Calibrated on real Second Life rigs, bone by bone
✓ Female & male preview heads — expressions carry over
✓ Drag to orbit, scroll to zoom into micro-expressions
Mix & fine-tune
Presets in, your face out
Pick a vibe, tap presets, stack them into one expression — then adjust each ingredient's weight and sculpt details with 60+ sliders.
✓ Brows, eyes, gaze, jaw, mouth, tongue, teeth — even ears
✓ Strength dial scales the whole face (past 100% exaggerates)
✓ Surprise me 🎲 mixes a face nobody else has
Expression sequences
Face 1 → face 2 → face 3, looping
Chain faces into a mini-show with Hold & Blend timing. One .anim, seamless loop, with a live meter that runs the real exporter against Second Life's upload limits.
✓ Exact byte meter — green means it fits (240 KB / 59 s)
✓ Drag to reorder steps, preview the loop live
✓ Last face blends back into the first — forever
Yours forever
Save it, share it, sell it
Save faces and full sequences to your ⭐ Mine library, keep portable .trz copies on your computer, and gift them to friends. The .anim files you export are yours to sell.
✓ Nothing uploads to us — your faces stay on your machine
✓ .trz expression files open on any friend's Bento Alive
✓ Build face packs for your SL store or the Marketplace
Bento Alive™ is an original technology developed by Thirdrez over nine months of research — driver networks measured bone-by-bone on real Second Life rigs and validated in-world by residents. In Second Life, it's represented by Green Tech, led by developer Green Cloud.
Start Polishing Today
No credit card required for Free Playground
Free Style
Casual Access
Perfect for hobbyists
- 5 downloads/month (basic SFW animations)
- Amanda 2.0 AI — 10 messages/day (Swift engine)
- Kinetiq Editor access (edit only, no export)
- Bento Alive™ face studio — build & preview (export with Starter)
- Tutorial access
- Community Discord support
Starter Plan
Serious Hobbyist
- 15 downloads/month
- Amanda 2.0 AI — Unlimited messages
- Kinetiq Editor + export (FBX/GLB/BVH/.anim)
- Bento Alive™ — unlimited face expression .anim export
- Polish & Physics tools require Builder Pro
- Standard Commercial License
- 10% discount on unique purchases
- Community Discord support
Builder Pro
Indie Creator
- 50 downloads/month
- Full SFW Catalog access
- Amanda 2.0 AI — Unlimited + DeepThink Mode
- Kinetiq Editor + export (FBX/GLB/BVH/.anim)
- Bento Alive™ — unlimited face expression .anim export
- Polish menu — Loop Fixer, Motion Paths, Reduction, Smoothness
- Physics menu — Quality Score, Foot Locking, Joint Limits, Center of Mass
- Standard Commercial License
- 20% discount on unique purchases
- 24h support response time
Need unlimited downloads + consensual art access? Check out Freedom Tier ($49.99/mo)
Polish Your First Animation in Minutes
Join creators using Kinetiq Engine™ to turn AI motion into production-ready assets
No installation required • Works in Chrome/Edge • 60 FPS real-time