Privacy-First · On-Device

Browser-Native 3D Animation Studio

Democratizing professional 3D animation — on-device AI motion capture, rigging, and cryptographic provenance, all in your browser. The speed and precision of AI, refined by human Polish. Your video never leaves your device. Verified by Science.

On-Device Motion CaptureAdvanced Rigging3D AnimationPython + RustWebAssemblyWebGPUAI + Human PolishCryptographic ProvenanceCross-Platform Export
100+
Animations Refined
75+
Registered Animations
2
DOI Publications
See it in action

Real capture, real fingers

Actual frames from Studio Capture, running on-device — the skeleton tracks the performer live, fingers and all.

Kinetiq Engine Quick Capture modal capturing a full-body dance video — a cyan body skeleton tracks the dancer; the panel shows Recording Onto avatars (UE5, Second Life), Input Source set to Video File, and Tracking Mode set to Body, all on-deviceKinetiq Engine editor — a UE5 mannequin avatar in a wide dance pose with its skeleton visible on the grid, a 795-frame timeline below, and Polish / Physics / Export / Auto-Rig / Retarget tools in the top barKinetiq Engine editor — the same avatar in a dynamic mid-dance pose, skeleton visible, on a 795-frame timeline with the full Polish and Physics toolsetStudio Capture (Amanda 2.0) capturing a dance clip — a live green body skeleton plus cyan and magenta finger skeletons tracking both hands, a Body + Fingers toggle, and a "Capture complete — whole-body + fingers" panelStudio Capture (Amanda 2.0) mid-capture — a live body skeleton tracks a dancer, a progress chip reads 48%, and the right rail shows the Fine-tune sliders (Sway, Foot lock, Smooth)

Drop in any video

Quick Capture reads full-body motion from a single video — webcam, phone, or file. Fast, robust, on-device.

Download the reference video

The exact clip from these captures — 1080p · 24 FPS. Run it yourself and see.

Feature Tour

Built for Animation Professionals

Real screenshots from the Kinetiq Engine browser editor — every feature documented and production-ready.

Rig Studio — automatic skeleton building and bone hierarchy mapping

Rig Studio

Cross-platform skeleton builder

Auto-detect bone hierarchies for UE5, Unity Humanoid, Roblox R15, and Second Life Bento. One source rig, all targets.

Retarget Studio — bone-to-bone mapping with confidence scoring

Retarget Studio

Confidence-scored mapping

Quality-aware retargeting with foot-lock validation and root-motion preservation.

Foot Locking — IK-based ground contact stabilization

Foot Locking

No more sliding feet

Physics-aware ground contact lock that survives retargeting across rig sizes.

Jiggle Bones — secondary motion simulator for soft-body physics

Jiggle Bones

Secondary motion that breathes

Verlet-based soft-body physics for hair, accessories and dynamic chains — deterministic across exports.

Mirror Animation — symmetric pose flipping for left/right variants

Mirror Animation

Double your library, instantly

One-click mirroring with bone-aware symmetry detection — generate left/right variants from any clip.

Loop Fixer — frame-perfect cycle smoothing for idle animations

Loop Fixer

Seamless idle cycles

Frame-aware blending removes the pop at loop boundaries.

Quality Score — automated motion quality assessment dashboard

Quality Score

Scored before you ship

Every animation is scored across foot-stability, root drift, frame-rate consistency, and physics plausibility — so you can fix issues before you ship.

Amanda 2.0 character portrait — AI guide avatar for Thirdrez Labs

Amanda 2.0

Conversational AI guide

Meet Amanda 2.0

Your AI co-pilot for creative direction

Amanda is the conversational interface to the Kinetiq ecosystem. Ask her about animation styles, motion presets, or retargeting workflows, and browse the marketplace hands-free — grounded in the Thirdrez documentation so the answers stay accurate.

  • Real-time documentation Q&A across 50+ technical pages
  • Catalog navigation by mood, style, or use-case
  • Workflow recommendations for UE5, Unity, Roblox & Second Life
  • Multilingual support (EN, PT-BR, ES)

Technical Excellence

Open-access research with citable DOIs. Production-grade tools. Real publications you can read.

"Powered by Mathematics. Born from Censorship. Thirdrez: The sovereign territory for 3D creators where authorship doesn't ask for permission."

MotionPrint Protocol — Ed25519 cryptographic provenance pipeline for 3D animations

MotionPrint Protocol

Ed25519 & SHA-256 Cryptography

The world's first "HTTPS" for 3D animations. Privacy-first by design — your work stays private unless you choose to share it. Ed25519-signed provenance, verifiable by anyone in their browser; the watermark travels inside the file.

Kinetiq Engine — AI-powered motion synthesis in the browser editor

Kinetiq Engine

AI-Powered Motion Synthesis

Hybrid motion synthesis that fixes the "gelatin problem" — wobbly, lifeless output — with WebAssembly physics refinement for grounded, believable movement.

MotionPrint verification pipeline — animation authenticity certificate flow

Verification Pipeline

End-to-End Authenticity

From creation to delivery: cryptographic certificates, PDF reports, and public verification. Complete digital provenance chain.

Live & Verifiable

Active Creator. Real Results.

Not just theory — we ship production-ready tools and animations used by creators worldwide. Our dashboard shows real-time stats of verified content.

  • 75+ animations registered with cryptographic signatures
  • 2 open-access papers published on Zenodo (with DOIs)
  • Blender Add-on with Rust Bridge architecture
  • Cross-platform export (BVH, FBX, GLB)
  • Public verification at thirdrez.com/motionprint/verify
Creator Dashboard showing 75+ registered animations
Ready to Explore?

Browse Our Marketplace

Explore production-ready animations, each verified with MotionPrint. Free downloads available, plus enterprise licensing for studios.