Photo in. Editable blockout out.
The honest bridge from a reference photo to an exportable 3D base mesh. Start from a clean, editable shape — never from a blank viewport.
Opens in Blender, Unreal, Unity, Maya & Second Life
A single, well-lit photo of a hard-surface object.
Clean, editable primitives that match the silhouette.
Straight into Blender, Unity, Unreal & Maya.
Not photoreal hype. A base you can actually build on.
Every result is a clean, editable base you own outright — the honest first pass a 3D artist would rough in, ready in seconds. Three things it always is:
Shows its work
A clean, recognizable base you can trust. When a single photo can only guess at a hidden side, we build a sensible, symmetric shape — and tell you when a result is approximate, so there are no surprises after you export.
Editable from the first click
You get real hard-surface primitives — boxes, cylinders, tori — laid out to match the object, not a baked black-box mesh. It is a starting point built to be sculpted, extruded, and finished your way.
Yours to export
Standard .glb and .fbx that open directly in Blender, Unity, Unreal, Maya, Godot, and Second Life. No proprietary format, no account wall on your files, no lock-in. The mesh is yours.
From a photo to a mesh you can open
No scan rig, no retopology homework. Drop a photo and start editing.
Drop a photo
Point it at a single, well-lit prop, piece of furniture, or tool. One reference image is all it takes — no turntable, no scan rig.
Get a clean blockout
Amanda, our vision AI, reads the form and proportions and lays down primitives that match the silhouette — a tidy, editable base mesh in seconds.
Refine & export
Tune the detail, decimate to a game-ready budget, then export .glb or .fbx straight into your pipeline. Everything builds and downloads in your browser.
We tell you what a photo can and can’t know.
Plenty of tools bury the caveats and hand you a dense mesh that photographs well and falls apart the moment you open it. We do the opposite — the honesty is the product.
A real starting point
Clean hard-surface primitives, ready to take straight into Blender to sculpt, extrude, and finish. It looks like the first pass an artist would block out — because that is exactly what it is.
No black boxes
When a result is approximate, it says so. You see the exact vertex and triangle counts before you export, and hard-surface props are the sweet spot — people and organic shapes are out of scope for now, and the tool will tell you.
The honest middle ground
Not a blobby photoreal toy. Not a heavyweight parametric CAD suite. The clean base mesh in between — the one you actually keep.
| Photoreal AI generators | Kinetiq Blockout™ | CAD software | |
|---|---|---|---|
| Output | Dense uneditable mesh | Clean primitive blockout | Exact solid model |
| Editing | Needs full retopology | Ready to sculpt & extrude | Steep learning curve |
| Honesty | Looks finished, isn’t | Flags what’s approximate | Mathematically exact |
| Runs in the browser | Usually not | Nothing to install | Desktop install |
Built for real 3D workflows
Wherever the first hour is blocking out shapes, Kinetiq Blockout™ hands you the base and lets you get to the fun part.
Props & set pieces
Crates, barrels, lamps, gadgets, and machinery — grab the primary silhouette in seconds and build from there.
Furniture & decor
Block out chairs, tables, shelves, and architectural decor straight from a catalog photo, ready to scale to your scene.
Indie greyboxing
Skip the blank viewport. Start environments and asset kits from honest low-poly bases that match your game scale.
SL & OpenSim creators
Clean mesh bases that respect Second Life and OpenSim import limits, ready to upload and finish in-world.
It lives where you finish the work
Kinetiq Blockout™ isn’t a separate app — it’s a panel inside the Kinetiq Engine editor. Generate a base, then dial the detail with a single slider, watch the vertex and triangle counts update live, and export the moment it looks right. Same tab, no round trips.
- One slider from high-detail down to a game-ready budget
- Live poly-count readout as you dial the detail
- Export .glb and .fbx built and downloaded in your browser
Frequently asked questions
Everything worth knowing about Kinetiq Blockout™.
Kinetiq Blockout™ is a photo-to-3D tool built into the Kinetiq Engine. Drop a reference photo of a hard-surface object — a prop, a piece of furniture, a tool — and it returns a clean, editable base mesh made of standard primitives. You refine it, decimate it to your budget, and export standard .glb or .fbx files that open in Blender, Unity, Unreal, Maya, and Second Life.
Most AI generators aim for a dense, textured, uneditable mesh that looks impressive in a thumbnail and fights you in your pipeline. Kinetiq Blockout™ does the opposite on purpose: it gives you a clean, low-poly, hard-surface base built from real primitives — the kind of starting point a 3D artist would block out by hand. It is not trying to be a finished, photoreal model. It is trying to save you the boring first hour.
A single image can only show you so much. Rather than inventing detail it cannot know, Kinetiq Blockout™ reasons about symmetry and structure to complete a sensible, closed base — and it flags when a result is approximate so you always know what you are looking at. That honesty is the point: you get a dependable starting shape, not a confident guess dressed up as a scan.
You can export clean .glb and .fbx meshes with custom decimation and a live poly-count readout before you download. Files open directly in Blender, Unity, Unreal Engine 5, Maya, Godot, Roblox Studio, and Second Life / OpenSim — no converter, no plugin.
Kinetiq Blockout™ is built for single, well-lit hard-surface objects — props, furniture, tools, containers, gadgets. That is its sweet spot and where it shines. People, animals, and soft organic shapes are out of scope for now; the tool will tell you when a photo isn’t a good fit instead of handing you a mess.
You can build and export from the built-in sample models as much as you like, free. Turning your own photos into 3D comes with 3 free generations every month on any account — enough to try it on real work. When you need more, the Starter plan opens up the full monthly allowance, alongside the rest of the Kinetiq Engine export tools.
Start from a shape.
Not from scratch.
Build and export from the sample models as much as you like. Turn your own photos into 3D with 3 free generations every month — and unlock the full monthly allowance whenever you’re ready.
No installation · works in modern browsers · direct export to Blender